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Continuity Encyclopedia · Term

Story Elements

StoryHelm Term Canon Story Bible

Story Elements is the StoryHelm feature that scans your raw, unstructured notes for names and proposes each one, with the sentence it came from, for you to review and file in your Story Bible.

Part of: Story Bible  ·  Powered by: A plain scan for capitalized names  ·  Output: Records you approve into your Story Bible, beside your Canon

What it does

Most series authors carry their world in three or four places at once: a notes app, the margins of a printed draft, a half-finished spreadsheet, and the back of their own memory. It holds together in your head, which is exactly the problem. StoryHelm reads your manuscript, not your head, and a fact that lives only in your head is easy to lose by Book Three.

Story Elements is how that world starts to get out of your head and into your Story Bible. You paste in whatever you already have, a tangle of character sketches, place names, faction notes, the rules of your magic, a rough timeline, and StoryHelm picks out the capitalized names in it. It proposes each one with the exact sentence it came from. You then file what is real as a record and set aside what was just a passing thought.

You can file each name it finds as one of five kinds of record:

  • People: named characters. The record keeps the name only, so the traits you stated (a scar, an age, an allegiance, an eye color) stay in your notes.
  • Places: cities, taverns, keeps, rivers, and regions, by the names your notes give them.
  • Factions: houses, guilds, orders, and armies. The loyalties and rivalries between them stay in your notes.
  • Items: the sword that matters, the inherited ring, the stolen ledger, the artifact your plot turns on, when your notes give it a capitalized name.
  • World rules: the named laws of your magic or your world. Events are not a kind, so the battle, the coronation, and the betrayal stay in your notes.

You stay in charge of what goes in your Story Bible

Story Elements never quietly adds anything. Every name it finds arrives as a proposal, not a fact. Nothing enters your Story Bible until you confirm it, and nothing here changes the Canon that a read of your manuscript records. Each proposal starts out labeled as a character, so if the Grey Watch is a faction, you file it as one before you approve it, or set it aside. The whole point is speed without surrender of control: the names scattered through your notes become records one approval at a time, and you never type one into a form by hand.

How StoryHelm reads this, not writes it

Story Elements extracts; it does not invent. It will not write you a backstory, name your tavern, or fill an empty field with a plausible guess. It reads only what you wrote and proposes the names it finds there. The Coherence Guardian does not check your book against these notes: in a Full read, it checks the book against the Canon StoryHelm records from your manuscript. To see how the full read works, start with how StoryHelm reads your series.

An example

Picture the kind of loose worldbuilding note a fantasy author might paste in, and the names Story Elements would propose from it.

Illustrative example · a fantasy author's loose worldbuilding note
What the author pasted in
Maren Voss grew up in Harrowgate, the port city on the north coast. She joined the Saltmen's Guild at sixteen, mostly to spite her father. Carries her mother's bone-handled knife everywhere. The guild and the Harbor Wardens have hated each other since the Flood Year, when the wardens let the lower docks drown to save the upper town.
What Story Elements proposed, and how the author sorted each one
PersonMaren Voss PlaceHarrowgate FactionSaltmen's Guild FactionHarbor Wardens Set asideCarries Set asideFlood Year
✓ Six names proposed, each quoted with the sentence it came from. Every one arrives labeled as a character. The author files Harrowgate as a place and the guild and the wardens as factions, then sets aside "Carries," a sentence opener the scan caught, and the Flood Year, because events are not a kind. The knife has no capitalized name, so it is never proposed, and each new record keeps the name only: her age when she joined the guild and her mother's knife stay in the notes.

Once these are confirmed, they are records in your Story Bible that you can look up by name. See how a character entry grows from there: Build a character bible from your notes →

From here the world has one place to look things up. If Book Three has Maren growing up in a landlocked town, StoryHelm will not flag it from these notes: continuity checks read your manuscript, and the cross-book check compares recorded details such as a character's appearance and distinguishing marks (and, when each book holds enough of her dialogue, how she speaks), as well as the dates two fully read books give the same event, not where she grew up. That slip is one to check yourself. The Canon and Story Bible pillar walks through how the whole structured world fits together.

Related terms

Story Elements is where your notes start to take shape. These terms describe what sits beside it and what comes next.

Get it out of your head

Every name in your notes, ready to file, without typing a single one by hand.

Paste in the sketches, the half-finished spreadsheet, the margins of the draft. StoryHelm picks out the capitalized names, quotes the sentence each came from, and lets you file each one as a person, place, faction, item, or world rule, so the names you carry in four places live in one Story Bible. Its continuity checks read your manuscript, not your notes, but a fact you have written down is one you can look up before Book Three.

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